There have been a lack of updates this tier (and even this is couple week's late) but here we are! While this seemingly looks like a different approach this time around, the tier overall played out differently for us.
Hellfire Citadel was a long (mostly due to having multiple big challenges instead of one really big one) but very rewarding instance. There are many encounters and mechanics within them that require crisp coordination and flawless personal play. The difficulty curve was pretty spot on (besides Gorefiend of course) this time around, starting easy and including two big challenges in the end. Archimonde as an encounter is an epic conclusion to this instance. The fight is hard and tightly tuned, it rewards good play to its best potential, it's not too random so the best planning and strategies net you the best results quicker and most importantly it's unique and really fun fight to progress.
The only little downsides to this tier were multiple bugs on bosses and how the legendary rings affect some of the earlier encounters. Regardless of these "minor nuisances" Hellfire Citadel and tier 18 stood out as one of the more polished experiences in whole.
For multiple tiers we've had slow or bad starts that usually involve some roster rebuilding, however, this tier we actually had quite a strong start and we more or less managed to keep that momentum running until the epic downfall of Archimonde. This string of events netted us with our best ranking ever on an end boss (World 70).
Whilst this expansion has caused many guilds to collapse, we have managed to stay strong throughout and bring attention to the guild by constantly improving our results over the 3 (HM, BRF & HFC) raids this expansion.
Everyone who has been part of team, no matter how big or small their role has been, should feel proud of the hard work they have put in and success they have brought to the guild.
The focus for us from here on?
When The Legion arrives, we shall be prepared, ready to fight back with a stronger roster than ever before.